Textures

At first, i just wanted to fix most ugliest texture seams but then work evolved into something bigger.

T2 Classic textures are very limited, only 255 colors of limited pallet with maximum resolution of 256x256. Plus transparency can't be smooth (except for some special ones, which are encrypted)... its simply pixel On or pixel Off. And any filtering screws mask+texture combo easily. All of that leads to a hard surgery like work to fix textures.

Textures have own log but it's gonna be too much to post it here, so let's just list key features.

  • Over 50 textures were manually reworked, no any upscalers (except for the 3, which performs well).
  • Fixed many masks which were mistakenly saved by devs in incorrect format which lead to a messy\junky look in game. The masks was cleaned of corrupted pixels and resaved properly.
  • Hires were cleaned of unused entries which will speedups texture loading.
  • A few textures were fixed from interlacing - no more internal warnings.
  • Over 200 textures were repacked into hires with proper mipmap flag. This will makes game looks much clearer and smoother (works much better than auto mipmap feature available in wrappers).

Examples

#1. Let's take a looks of how Torpedo Launcher was improved. This is how original one looks in game:

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Ugly, right? For some reason texture size was doubled by copying the same texture. Let's fix it.

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Ok, looks better, but still bad. Now let's prescale it and redraw some parts.

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Here we go, pretty acceptable look. And as final step let's redraw this junky fan.

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#2. Similar story with the fence texture. Sounds crazy, but i edit that texture over 80 times to get acceptable look! Sadly, it's nearly impossible to fully get rid of black pixels due of how filtering works.

Original:

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Fixed:

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Improved:

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Comparison Gallery

Next gallery is a Before & After pairs with slider made with "Juxtapose". Just click on preview image and it will be loaded (can take some seconds). All screenshots was made on remastered game version with same settings, the only difference is textures itself.

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Extremely ugly Razor Wind texture was replaced to brand new one, which looks similar to what you holding in hands.

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War Blade spikes texture used here is based on KEX version with custom more accurate mask.

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